Spent a lot of time in Cinema 4D, playing around with INSYDIUM Fused.
Towards the end of April I started participating in the Fused open beta.
This month was fun, experimenting and exploring with new tools.
Towards the end of April I started participating in the Fused open beta.
This month was fun, experimenting and exploring with new tools.
BIOLUMINESCENT BLOOM
First experiment with Taiao flower. My original intent was to make a rose, but quickly discovered why a rose isn't in the preset browser.. far more complicated than I thought. I made a SSS material to simulate a real petal look, but when I started rendering the animation, I was getting a bunch of flickering from all the intersections happening with the geometry.
This being my first flower rig, I wasn't mindful of all the intersections that would occur during the unfurling.
Noted. I didn't want to rebuild or fiddle with the rig so I pivoted to a bioluminescent material.
Noted. I didn't want to rebuild or fiddle with the rig so I pivoted to a bioluminescent material.
I look forward to playing with Taiao flower again.
JUST FOR FUNSIES
I stumbled upon a photo of an little clay ball in the center of an abstract clay landscape.
It looked like something I could recreate pretty quick with tfTerrain in Fused.
It looked like something I could recreate pretty quick with tfTerrain in Fused.
After recreating the scene, one thing led to another and this animation happened.
I've been playing around with simulations a lot lately, so it felt good to animate each letter by hand.
PROMETHEAN HEADSPACE
More experimentaion with tfTerrain in Fused. This time I focused on tfTrace and experimented with a face "landscape".
New in the beta is the Advanced Terrain Shader. It makes complex textures based on all data and operators in the terrain plugin.
These shaders can be baked out and used with any render engine. I barely scratched the surface here, so much potential.
These shaders can be baked out and used with any render engine. I barely scratched the surface here, so much potential.
HOLDING ON TO NOTHING
This started out by following along with Bob's crystal shatter tutorial.
I applied the technique to a basic sphere and somehow landed on this scene.
The landscape is a simple tfTerrain set up. I only used one spline and a couple gradients.
I applied the technique to a basic sphere and somehow landed on this scene.
The landscape is a simple tfTerrain set up. I only used one spline and a couple gradients.
I was struggling to get a proper IK chain going on the hand model, so I just ran with some bend deformers and made a rig.